Each path is its own tree — unlock nodes in order. Progress is saved with your game.
Earn Devotion by finishing runs (win or lose). Spend it here for permanent starting bonuses that apply every fight:
more Body, starting damage, move speed, Hope gains, damage reduction, and Spirit cover.
These stay with you across testimony levels — they do not replace Faith Cards bought mid-run.
Body
Spirit
Soul
Character
Combo
CharacterLevel 1
Time00:00
Par—
Kills0/0
Hope0
Faith10
Tries0
StageConvert · 1/7
Defeat
LEVEL UP
Choose a faith card
SPOILS 0/7
Preparation Phase
Hope: 0
Spoils of Victory
Tap a chest — choose one of three Faith Cards
Current Stats
Honor Mentors
Show them that you believe in them by investing hope in them
Move with WASD, arrows, or touch · Tap mentors when charged · Scroll or pinch to zoom
New Spiritual Foe
Tier Overcome
Overcomer
Not a victim, not just a survivor, an Overcomer!
Testimony Journal
Paladin
Your vessel in the fight
Testimony Journal
Faith Academy
Read a lesson, answer the check, earn Faith for more lives. Correct = 2 Faith · miss = 1 Faith + the answer.
Faith bank: 10
Devotion
Power 0
Bank 0
· Trees 0/0
Choose Your Mentor
Bond one office for the journey — their charge begins full, and their small passive stays with you. The others still gather as you walk.
Paused
Adjust how you walk the field.
5%
100%
Defaults keep UI and Faith Orbs softer. Raise any effect toward 100% if you want more presence.